a water volume is defined by applying a water shader to its surfaces), light emission and which sound to play when a volume is trodden upon. The shader system goes beyond visual appearance, defining the contents of volumes (e.g. These features can readily be seen within the game with many bright and active surfaces in each map and even on character models. The graphical technology of the game is based tightly around a " shader" system where the appearance of many surfaces can be defined in text files referred to as "shader scripts." Shaders are described and rendered as several layers, each layer contains a texture, a "blend mode" which determines how to superimpose it over the previous layer and texture orientation modes such as environment mapping, scrolling, and rotation. Id Tech 3 introduced spline-based curved surfaces in addition to planar volumes, which are responsible for many of the surfaces present within the game. The engine does not include a software renderer. Be sure to check back for the full review soon.Unlike most other game engines released at the time - including its primary competitor, the Unreal Engine, id Tech 3 requires an OpenGL-compliant graphics accelerator to run. If you’re someone longing for a throwback, first-person shooting experience, you should sign up without hesitation once this sucker releases. Nexuiz isn’t too far off from release, just about a month or so away on Xbox Live, and shortly thereafter on PlayStation Network and Steam. What’s more, you can keep track of your progress and help define your battle team better within just a few matches – the clear sign that you’re playing a solid first-person shooter. Trying to floor it with more players would probably be overkill (literally), so that seems like a fine balance to us. Though the final player count hasn’t been confirmed as of yet, it’s looking like Nexuiz will support up to eight players in a match at once. (But by then, it could be too late.) There are over 100 of these available in the game with plenty of variety to offer, and you’ll want to keep an eye out for the better ones, including the one-shot instakills. Then there are those that do something to everyone in the match, such as activating low gravity or turning on a color blind filter, so you can’t see who’s plainly on your team and who’s on the opposite team, save for what color they activate in your targeting sensor. Some have an effect on enemy players, while others provide boosts for your team. What these mutators do mixes up what happens in the match almost instantaneously. Known as mutators, these can be activated at any time once a player picks them up over the course of the match, either finding them randomly in a stage or achieving one as a reward for a kill streak. What’s more, Illfonic has managed to throw in some cool modifiers to keep each match interesting. It’s got “twitch shooter” written all over it with its array of weapons and stylish kills (Teen-rated kills, but stylish none the less). Just because the game has nostalgic value in its presentation doesn’t mean its gameplay is stuck in the past. (And of course, it wouldn’t be an old-school shooter if you couldn’t accidentally stumble off the stage into an empty abyss.) The game is made up of different robotic and superhuman soldiers, who run around like crazy and use booster pads while continuously shooting their weapon of choice, be it a classic rocket launcher or the all powerful shotgun. It has no problem retaining its 60 frames per second speed as you run around each of the maps, both vertically and horizontally, taking in the futuristic sights while keeping enemies in targeting range. It smoothly runs on the new CryEngine 3, developed by the fun-loving folks at Crytek. Now, despite the fact that the game is dipped in retro flavor, we can honestly say that it’s as high-tech as any typical shooter these days. To get ourselves better acquainted with what to expect, we decided to take it for a test drive. Now it’s set to be one of the four releases in Microsoft’s House Party promotion, set to kick off in the middle of next month. The ten-person developer, who’s actually based right here in my home state of Colorado, has been working feverishly on a new shooter called Nexuiz (pronounced Nex-iss, and not Nex-eez like we’ve been accidentally doing), and it’s gotten the attention of THQ, who has stepped up to publish the game. Well, if you do, you’re not alone, as the development team at Illfonic remembers those days as well. Remember the classic days of the first-person shooter? Back before kill streaks, head shots and multiplayer perks? I’m talking about the golden days when all you needed to be entertained on a Friday night was a souped-up computer, a bottle of whatever you felt like drinking (soda, beer, whatever), and a few rounds of Unreal Tournament or Quake III Arena.
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